On the surface, splitting pots is easy enough: simply take the pot, split it evenly, and each player takes their winnings.
Side pot: $80, contested by Players B and C; Tip: Go ahead and check this out in the side pot calculator above! Now if Player A has the best hand (s)he wins the $30 main pot. Then Players B and C compare their hands to see who wins the $80 side pot. If Player B or C has the best hand this player wins both the main pot and the side pot. After the 3 of you have bet the flop, meaning one player is all in, the chips made up the ‘main’ pot of the hand. After this, any further chips that are bet make up a separate pot, known as a ‘texas holdem side pot’.
This is especially easy when two players have the same five-card hand: each takes half. If it's three or four or more players all with the same hand, divide the pot by the number of players, and each player collects their winnings.
But things can get tricky fast.
In high-low games, the easiest split pot is when one player wins the high and the other wins the low. Here, you simply divide by two and each player collects their winnings. A player with the best high and the best low hand 'scoops' the whole thing.
But, especially in games like Omaha High-Low, when lots of players might all have the same low or the same high, the pot needs to be split along more complicated lines.
For instance, more than one player might all have the same low hand--this is easy enough if a board contains lots of low cards. On the other hand, multiple players might share the same high--for example, they are all able to make the same straight.
In these cases, the easiest way to manage the pot is to first split it in two: one high pot and one low pot. Then, the players who share the same high divvy up the high pot, and the players with the same low divvy up the low pot. (This is the same way you would divvy up a pot in a game like Chicago: split the pot in two, with one half going to the player with the high spade in the hole, and the other half going to the player with the best five-card hand--and yes, sometimes those halves get scooped by the same player!)
The most common example of this is quartering: two players have the same low hand, but one has a better high hand. So they split the low, and one player takes the high, so that one player gets 75% of the whole pot and the other gets 25%--a quarter. But it's not uncommon for three or more players to play for the same high or low, so players might get one sixth or one eighth or an even smaller fraction of the pot, while one player ends up take two-thirds of five eights for themselves.
When one player is all in, they can win the main pot: the pot that every active player can theoretically win. But other players can continue betting amongst each other by placing their chips into a side pot: a pot that only some active players can win. And yes, sometimes the side pots can get even bigger than the main one!
On the surface, side pots are relatively simple: the main pot usually gets stacked near the player who is all in, and the other two players can bet into the side pot. But, when multiple players are all in, there might be more than one side pot: for instance, a player is blinded all in, another player goes all in on the flop, and other players continue betting through the river and turn. Imagine what can happen if there are three or four or more players all in at the same time, with side pots stacked all around the table, while two big stacks keep betting into one another--complicated enough at a Texas Hold'Em table, and even more so at a High-Low game, where all those pots could get split up even more!
In these cases, the key is remembering who can win each pot. At casinos, this is simple enough, since the dealer sorts out each pot. But at home games, it's crucial to remember who can win each pot: every player can win the main pot, including the player who went all in first; then the next side pot can be won by everyone who could match the next all-in bet; and so on and so on. If it sounds complicated, don't be afraid to take extra steps to sort it out--if you play a lot of Omaha High-Low, you might consider keeping a pad and paper at the table!
When I hear the word “showdown,” I tend to think of two bad hombres with their hands twitching just over their holstered six-shooters in the streets of Laredo.
Fortunately, that sort of thing happens very rarely in your better casino poker rooms these days. If that’s where you are when you hear “showdown,” there’s no need to take cover, as you might have done in the Old West — it’s just a reference to two or more players who are in a poker hand all the way to the end, at which time a winner must be determined.
At first it may seem ludicrous that there are rules and procedures to such a simple process. Can’t everybody just turn their cards face up and be done with it?
Well, yes, they could — but they don’t. Unfortunately, a substantial percentage of poker players possess a pathological aversion to showing their hands unnecessarily. They’d sooner reveal the nation’s nuclear launch codes than their down cards. You can only get these stubborn players to show by making bamboo shoots grow under their fingernails.
The showdown rules and procedures were developed to keep the game from grinding to a halt whenever you’ve got two such people in the same hand, since in poker we try to avoid actual physical torture. (Psychological torture is just part of the game, of course.)
There are two different procedures, depending on whether or not there was betting on the last street.
If there was no betting on the last street, the procedure is blessedly simple. The showdown goes in the same order as all other actions, starting left of the button and proceeding clockwise to the button. The first player still holding live cards turns them face up. Then each subsequent player can, in turn, put his own cards face up, or, if he sees that he is not the winner, just pass them back to the dealer face down.
However, if there was betting on the last street, this all changes. In that situation, the last player to take an aggressive action — defined as either betting or raising — is obligated to reveal his cards first. Then the showdown proceeds around the table clockwise from his position, without regard to where the button is. As in the previous paragraph, each player in turn can choose to show his cards or just muck them.
That’s the basics, right there. However, I think it’s worth knowing some additional nuances and etiquette.
As I said earlier, there are some players who just won’t go along with the program. They like to gain an edge by playing a waiting game. If they delay long enough, they figure, everybody else will get nervous or impatient and show first. Then they can keep their cards secret unless they see that they have the winner.
This especially happens when a player has had a bluff called. He’s embarrassed to show it, but also doesn’t want to just throw his hand away, in case it turns out that he was bluffing with the best hand. (It does happen.) So he just sits there, hoping that you or one of the other players will take the pressure off of him by showing first.
This is terribly rude, as it unnecessarily slows down the game, and makes a tactical advantage out of being willing to be a jerk. Never be one of those guys, and don’t let them intimidate you into letting them skip their proper turn to show. The dealer should enforce the standard procedure, but in reality, many dealers care more about getting the hand finished quickly than niceties of procedure. You can, and should, politely ask the dealer to require the players to either show or muck when it’s their turn. Don’t let the bullies take advantage.
There is no prohibition on showing before it’s officially your turn. In fact, it’s usually best for everybody if all the players still holding live hands when it’s time for the showdown just flip them face up immediately — no fuss, no muss. The procedures described above were developed to resolve that potential standoff when nobody volunteers to show first.
If you have the stone-cold nuts, or a very strong hand, and yet you make everybody else show first just because that’s what the procedure dictates, you may well come under criticism for “slow rolling.” That is a social faux pas, even when you’re just doing what the rules require. It’s considered polite to show your cards quickly — even if it’s not yet your turn — when you’re holding a hand that you have good reason to believe will be the winner. You can hope that other players will show you the same courtesy when they have the monster.
Sometimes there will be a side pot. This happens when one player is all in, but two or more others have more chips and keep betting and raising. The all-in player is eligible to win from each other player only the amount that he put into the pot, so when others keep putting in more chips beyond that, they get kept physically separate — a “side pot,” because it’s literally off to one side of the table.
When that has happened, the dealer will always request to first see the hands that are eligible for the side pot. The reason is to get that pot awarded to whoever has won it before turning to the main pot. If it isn’t done in that order, and the all-in player has the best hand, it’s too easy for the dealer to make a mistake and push all the chips to the all-in player, including those that aren’t rightfully his.
(Fun homework assignment: Watch the 2006 James Bond film Casino Royale again and spot the moment when a poker dealer does this procedure incorrectly.)
Finally, until your derriere has logged a whole lot of hours in a poker chair, it’s probably wisest to just always show your cards. Even highly experienced players will occasionally misread the situation and muck the winning hand, and novice players make this mistake a lot. (I’ve done it at least half a dozen times, realizing soon after my cards were in the muck — and probably a few more that I never realized.)
If you always elect to turn your cards face up at showdown, even if you’re sure you hand is a loser, you may give away a little information that you didn’t have to, but you’ll never risk losing a pot because you misread either your own hand or that of an opponent. This is especially true with two-pair hands, which tend to be really tricky and throw people off.
Keep these pointers in mind, cowboy. And leave the six-shooters at home.
Robert Woolley lives in Asheville, NC. He spent several years in Las Vegas and chronicled his life in poker on the “Poker Grump” blog.
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